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Subraces

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The table below shows all subraces allowed on The North. "Acceptable Names" displays the exact spelling to be entered into the Subrace field. "Traits" are how that subrace differs from Human, not from the base race -- do not factor in base race adjustments. Most traits for subraces (unless that subrace is the "default" for the base race, like Moon Elf is the default for Elf) will not be calculated until after character creation, and will display as red or green stat adjustments on the character sheet. Please see the policy on creating a character if you are unsure about any particular aspect.


Name Acceptable Names Traits Favoured Class Other Attributes
Shield Dwarf Shield (default Dwarf) Fighter
Gold Dwarf Gold +2 Charisma
–2 Dexterity
Attack Bonuses:
–1 vs. Orcs
–1 vs. Goblinoids
+1 vs. Aberrations
Gray Dwarf (Duergar) Gray
Grey
Duergar
Deep
–4 Charisma
+2 Constitution
Immune to poisons
Immune to paralysis
+4 to Move Silently
+1 to Spot
+1 to Listen
Light Sensitivity rating of 2
Spell-Like Ability: Invisibility
Effective Character Level: +2
Dark Elf (Drow) Drow
Dark
Black
Ilythiiri
Dhaeraow
Mori
Ssri-Tel
Gothrim
+2 Intelligence
+2 Charisma
–2 Constitution
Cleric +2 on Will Saves against Spells
Light Sensitivity rating of 1
Darkvision
Blinded for 6 seconds when coming into bright light
Spell Resistance
Spell-Like Ability: Darkness
Effective Character Level: +2
Moon Elf Moon
Silver
Gray
Grey
Teu-Tel
(Teu-Tel 'Quassir)
(default Elf) Wizard
Sun Elf Sun
Gold
Ar-Tel
+2 Intelligence
–2 Dexterity
Wild Elf Wild
Savage
Sy-Tel
–2 Intelligence
+2 Constitution
Sorcerer
Wood Elf Wood
Green
Forest
+2 Strength
+2 Dexterity
–2 Constitution
–2 Intelligence
–2 Charisma
Ranger
Ghostwise Halfling Ghost (as standard Halfling) Ghostwise halflings do not receive the standard Halfling +1 racial bonus on all saving throws
Lightfoot Halfling (default Halfling) Rogue
Strongheart Halfling Strong (as standard Halfling) Strongheart halflings do not receive the standard Halfling +1 racial bonus on all saving throws
Deep Gnome Deep
Svirfneblin
+2 Dexterity
+2 Wisdom
–2 Strength
–4 Charisma
–4 AC vs. Giants (cancels out standard Gnome ability)
+4 AC (Dodge) vs. all
+2 to All Savings Throws
+2 to Hide
Darkvision
Spell Resistance
Stonecunning
Spell-Like Ability: Blindness/Deafness
Effective Character Level: +3
Rock Gnome Rock Illusionist
(Wizard in NWN)
Half-Drow Drow
Dark
base race Half-Elf
Darkvision
Aasimar (Celestial) Aasimar
Celestial
+2 Wisdom
+2 Charisma
Paladin base race human
Cold Resistance: 5
Acid Resistance: 5
Electrical Resistance: 5
Spell-Like Ability: Light
Effective Character Level: +2
Tiefling Tiefling +2 Dexterity
+2 Intelligence
-2 Charisma
Rogue base race human
+2 Persuade
+2 Hide
Cold Resistance: 5
Acid Resistance: 5
Electrical Resistance: 5
Spell-Like Ability: Darkness
Effective Character Level: +2
Air Genasi Air +2 Dexterity
+2 Intelligence
-2 Wisdom
-2 Charisma
Fighter base race human
Effective Character Level: +1
Earth Genasi Earth +2 Strength
+2 Constitution
-2 Wisdom
-2 Charisma
Fighter base race human
Effective Character Level: +1
Fire Genasi Fire +2 Intelligence
-2 Charisma
Fighter base race human
Effective Character Level: +1
Water Genasi Water +2 Constitution
-2 Charisma
Fighter base race human
Effective Character Level: +1